We only played 3 of 12 turns, as Khayman was also working the shop, and me and Preston were babysitting. Still it was a good chance to get an idea of the War and Conquest rules. There was a lot we liked, but we found that the organization of the rule-book and the lack of a good free QRS was a major problem for the rules. Now the QRS problem will be solved, and that will help with the organization issue, but I felt that a good sumamry of some rules at the end of the rulebook (i.e when do you get disordered) would be great.
Combat was very, very smooth, and once we got the hang of it we loved it. It does not bog down. In general a system we will try again in the future, hopefully with a good QRS.
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